Wednesday, July 21, 2010

Speeding up One Pocket games by spotting balls

Recent One Pocket tournament at Hard Times had a rule that there could be only three balls in the kitchen. When more balls go the kitchen, you start to spot balls until there are maximum of three balls in the kitchen. You start the spotting from the ball that is nearest to the end rail. This prevents the game from going into an end rail game where both players are just exchanging safeties and should therefore speed up the game, on average. Jay Helfert's post doesn't specify explicitly whether you spot balls after each shot or after the inning, but akatrigger clarified that it was indeed between innings that you should spot balls.

The rule is not a new invention: Freddy Beard has a similar system described on his blog, but I find his rules too complex. "The maximum of three balls in the kitchen and spot balls starting from the ball nearest to the rail" is a simple rule and easier to remember.

Now, I'm not an experienced one pocket player, but I really like the rule. It should be useful in tournament play to prevent for individual matches to last significantly longer than the average match. There's still a lot of safety play, but you can't just start rolling the balls near the end rail to prevent your opponent from running out.

The only real downside I see is that it's easy to forget to spot those balls and it might give the other player an easy shot on his pocket. Say you leave the cue ball near the foot spot and your opponent notices that a ball needs to be spotted and this leaves an easy shot for your opponent. Had you noticed that you should spot a ball before your inning, you wouldn't have left the shot for your opponent.

As can be witnessed from the On The Rail TV coverage, players quite often forgot to spot balls, but from what I've seen it didn't give much advantage to the player that got the ball that was spotted (that should've been spotted before the previous inning).

I've played with the rule couple of times now and we didn't notice any particular problems with the rule, apart from the problem of not remembering to spot the balls. One time we had to spot like four balls at a time, because we forgot the spotting rule for several innings. It didn't give either one advantage though. On the whole, we didn't have to spot balls all that often, because we play a bit too aggressively compared to our skill level. That said, if we wouldn't have spotted balls, they probably would have ended up on the end rail, out of play mostly.

I think the traditional rules are fine too, but I think this is a good way to speed up the game in tournament play and to make sure that no individual match drags the progress of the tournament.

Can anyone see any other pitfalls with the rule?

2 comments:

  1. I run a monthly one pocket tournament and occassionally we do have matches that need some type of intervention. I think that this is a great rule for tournament play and it is easily understood. I watched the hard time match with parika and it didn't look like a problem.
    Preacher Ronn, Mesa Arizona

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